I am a 3D Environment Artist specializing in world building, modular environments, and optimized real-time environments for Unreal Engine 5 and Unity. I create immersive game worlds from blockout through final implementation, developing production-ready assets that balance visual quality with performance. I combine artistic vision with technical execution to create immersive, optimized game environments that support gameplay, storytelling, and scalable production.
Graduate of Fanshawe College, Sheridan College, and George Brown College.
3ds Max, Maya, Photoshop, Substance Painter, Substance Designer, ZBrush, SpeedTree, Unreal, Unity.
Please contact me at CameronHickling@gmail.com