Cameron Hickling
Cameron Hickling
3D Environment Artist
Canada, Canada

Summary

I am a 3D Environment Artist specializing in world building, modular environments, and optimized real-time environments for Unreal Engine 5 and Unity. I create immersive game worlds from blockout through final implementation, developing production-ready assets that balance visual quality with performance. I combine artistic vision with technical execution to create immersive, optimized game environments that support gameplay, storytelling, and scalable production.

Graduate of Fanshawe College, Sheridan College, and George Brown College.

3ds Max, Maya, Photoshop, Substance Painter, Substance Designer, ZBrush, SpeedTree, Unreal, Unity.

Please contact me at CameronHickling@gmail.com

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Skills

3D ModelingEnvironment ModelingProp ModelingTexturingUV MappingPBR Texturing3D AnimationRiggingDigital SculptingLow-poly ModelingLightingHard Surface ModelingHigh-poly Modeling

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
SpeedTree
SpeedTree
Unity
Unity
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Blender
Blender